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June 6, 2004
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Comments: 20
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:icontomylobo:
**IMPORTANT**
this is a development version. please, do not include it in any packs as this could cause future version conflicts. if you want to release a pack using triangle.ape, point your users at my devart page or this deviation
**IMPORTANT**
it's an APE for drawing triangles :)
it's codable.
For a manual, refer to triangle.txt in the .zip
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:iconmilkn00b:
TomyLobo, can u send me that AVS that you used as picture here at deviantART?
zar.ale.89@gmail.com
THANKS!
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:iconmilkn00b:
Dark Matter, if you use Winamp 2 and 3 the triangle APE doesn't work.
The Triangle APE and the other APEs by TomyLobo are suitable only for Winamp 5.
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:iconsynth-c:
What about texture mapping, or would it suck to much fps?
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:icontomylobo:
yes, it would suck... much fps, too :)
it doesnt have vertext shading yet either, because of the slowness
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:iconfsk:
weeeee, first comment!
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:iconsynth-c:
too bad, it looks really cool in some cases
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:iconadasha:
~adasha Aug 26, 2004  Professional General Artist
What a very very handy ape indeed, although its a slight nuisance having to triplicate code for each vertex in a triangle. Guess that's more down to AVS's lack of decent code structure tho.

I also noticed that triangles that share a common side overlap slightly. It really shows up in additive blend. Is it possible to fix that?

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:icontomylobo:
it is, but it would look bad on some triangle configurations :(
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:iconadasha:
~adasha Aug 27, 2004  Professional General Artist
how about the option?

filledge=0; // fill inside edge
filledge=1; // fill along edge

perhaps? ;)

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:icontomylobo:
i'd have to duplicate nearly the whole code for that ^^
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